Saturday, December 23, 2006

Merry Christmas!

I created following three Santa Characters on eve of Christmas. I actually wanted to animate Santa in Flash. As I could not get spare time I dropped the idea and decided to share my creation with bloggers. But sure, Iam going to animate and reserve my completed animation for next year Christmas to publish it through blog.



I spent considerable amount of time with Animation professionals. Some of them are my close friends. But not associated with them for long period as the industry wanted dedicated artists to spent most of their time in animation. I learnt many tips and tricks to animate things in simplest way. My animation Gurus are always at my assistance to share tips any time.

To animate objects one must know to draw well. Animating objects in 3D is easier than 2d. In 2D, we need to create key drawings and inbetween for every action. But both 2d and 3D requires creative thinking and drawing skills. In 3D, it is easy to animate the character/objects once the character designing is completed. Whereas in 2D animation, for all the character movements, each and every action must be kept on paper in form of rough drawings.

Above Santa I actually intended to animate hence all are looking in proportion, wearing same costumes.

The Storyboard Goes like this:

Santa 1: Walks through with bag of Gifts for a community to distribute them.
Santa walk cycle remains static but background with Christmas trees and lights moves from left to right to simulate Santa walking.

Santa2: Opens his bag to take out the gifts to be distributed and arranges them underneath Christmas Tree. Again background consist of huge Christmas Tree with colorful birds and bells.

Santa3: Waits for Community to arrive. Mean while colorful birds play with Santa and sits over the gifts.

This is what I wanted to Animate. Simple Storyboard and easy to animate. Requires more of Santa turn around drawings. Front, Rear, Side and one fourth drawings of Santa needed to show him in all positions while animating.